Is Infinite Tower an arena?
Listing Coming Soon. Not treated as live here.
This Raise a Champion arena guide covers PvE chapters on Place 136630573385736 by natezzzski. The listing: climb arenas, crush waves, defeat bosses. Full Chapter/Stage/Boss names are TBA. Verified November 15, 2026 · Play on Roblox.
Session recap (Berlian kecil): personal named arena, Chapter 1 Stage 1 auto fight, numbered arenas that are closed, a booster mid-stall. Do not treat numbered labels as an official map dump.

| Fact | Detail |
|---|---|
| Place | 136630573385736 |
| Structure | Arena → Chapter → Stage → waves / boss |
| Early enemies | Mostly melee (public notes) |
| Combat | Auto attacks + ability clicks |
| Coming Soon | Infinite Tower (listing) |
| Verified | November 15, 2026 |
Tutorial arrows send you to Chapter 1. Later you walk a hub of numbered arenas. Recap labels include Arena 1, Arena 3 (closed), Arena 6, and a line read as “XNX Arena” that was not available — Unverified names, useful only as “locks exist.”
Your own arena can show your username. Enter that first if numbered doors fail.

Locks are expected. Public notes mention level gates and clear gates. Exact requirements are TBA. Do not pay a random gamepass hoping it opens Arena 3.
If you just spawned, finish beginner and Stage 1. If you are mid-level, push leveling instead of hopping doors.
Pick Chapter, then Stage. Recap: Stage 1 can be replayed. Waves spawn; early enemies melee. Coins and champion level tick on clears — exact tables TBA.
Auto combat can stall. Recap used a booster after standing still. Boosters are not a new chapter; they are a combat item. 30-minute 2× coins appeared as a quest grant in the same video.
Replay Stage 1 if you need coins for a glove. Push the next Stage if WEEK2 needs Level 10. There is no published “best farm stage” number — do not invent Stage 7 gold/hour.
Matched by build plan, shared topics, and guide progression — not random related links.
Public notes: you can clear normal stages and still fail a boss. Pre-check glove, main damage ability, defense/survival ability, and booster. Boss names and mechanics are unpublished.
If the boss deletes you instantly, go back one Stage, buy a shop upgrade, or reroll a dead Ability — not a new Discord theorycraft. No “universal boss build.”
The listing sentence is short: climb arenas, crush waves, defeat bosses. The November 12 tape fills in the messy hub. After the tutorial the player opens a PvP-looking door, finds Arena 3 closed, reads another label as not available, mentions Arena 6, then finds a personal arena with the player name on it and re-enters Chapter 1 Stage 1. Locked doors are content gates, not a broken install. Infinite Tower is still Coming Soon on the listing, so it is not a skip for those locks.
Stage 1 auto combat can stall. The recap asks why the champion is standing still, then uses a booster and the fight moves again. Early enemies are described as melee in independent notes. Exact wave counts, HP, and gold-per-clear are unpublished. Replay Stage 1 if you need coins for a glove. Push the next Stage if you need Champion Level 10 for WEEK2. There is no published “best farm stage” index — do not invent Stage 7 gold per hour.
Boss walls are a separate failure mode in public notes: normal stages can succeed while the boss deletes you. Pre-check glove, main damage ability, a survival ability if you have one, and a booster. Boss names are TBA. Do not publish a universal boss kit. If a numbered arena is locked, return to the named Arena 1 instead of buying a random gamepass.
Capture stills at 03:04 (closed doors), 03:45 (named personal arena), 04:15 (auto Stage 1), 04:54 (booster). Clip notes can mark 03:04–03:40 as a loop candidate for later; this run does not encode GIF. Keep Unverified labels on recap arena names such as the “XNX Arena” ASR line.
Hub failure modes from the November 12 tape: PvP door early, Arena 3 closed, another door unavailable, Arena 6 mentioned as closed, personal arena with the player name still open, Chapter 1 Stage 1 still the working room. Treat locked numbers as gates. Infinite Tower is still Coming Soon on the listing so it is not a skip.
Combat failure modes: auto swing starts, champion stands still, booster used, fight moves. Early enemies described as melee in independent notes. Wave counts, HP, gold-per-clear unpublished. Replay Stage 1 for coins. Push the next Stage for Champion Level 10. Boss walls in public notes can delete you after normal waves succeed — glove, main damage ability, optional survival ability, booster. Boss names TBA.
Capture: 03:04 closed doors, 03:45 named arena, 04:15 auto Stage 1, 04:54 booster. Clip note 03:04–03:40 is for a later loop, not a GIF this run. ASR “XNX Arena” stays Unverified. Do not publish a best-farm Stage index.
After a clear, shop or spin only if the HUD actually opened those panels. After a lock, walk back to the named Arena 1. After a stall, confirm you entered a live Stage before you reroll Race.
Do not treat recap door labels as a numbered wiki of every arena. The working room on tape is Chapter 1 Stage 1 inside a personal named arena. Later numbered doors can stay locked while that room still pays XP and coins. Boss names stay TBA. Gold-per-hour stays unpublished. If a creator later shows Arena 2 with a readable sign, add a still to the capture plan with videoId and timestamp instead of filling this paragraph with a guessed map.
Arena remainder: Chapter and Stage labels on the HUD beat numbered lobby doors. Locked Arena 3/6 is not a broken install. Infinite Tower is Coming Soon. Auto combat can stall until a booster. Early melee notes are Unverified categories, not enemy names. Boss check is glove plus a damage click plus a survival option if you have one. Capture 03:04, 03:45, 04:15, 04:54. Clip 03:04–03:40 is a later loop candidate, not a GIF this run.
Listing Coming Soon. Not treated as live here.
Recap showed it closed. Use Arena 1 / Chapter 1.
Matched by build plan, shared topics, and guide progression — not random related links.