Raise a Champion spins

Raise a Champion Spins

Raise a Champion spins: Race and combat Abilities from Spins. Trait Rolls are separate. Lucky and Ultra Lucky tickets. Place 136630573385736 Roblox.

Race/Ability tickets vs Trait Rolls.

~5 min read

At A Glance

This Raise a Champion spins guide is for Roblox Place 136630573385736. Raise a Champion lets you summon races and combat abilities from Common to Mythic. Trait Rolls are a different ticket. Verified November 15, 2026 · Play on Roblox.

THANKSFOR95 grants 1 Ultra Lucky Spin + 3 Trait Rolls. UPD1 grants 3 Lucky Spins. WEEK2 grants 3 Trait Rolls at Level 10. Extra Spin = extra random chance, not a guaranteed Mythic.

Race spin result card on the champion
TicketChangesSource example
SpinRace + combat AbilitiesShop / drops / codes
Lucky SpinSame pool, better odds claimedUPD1 ×3
Ultra Lucky SpinSame pool, highest listed ticketTHANKSFOR95 ×1
Trait RollTraits onlyTHANKSFOR95 ×3 · WEEK2 ×3

What is the difference between Spins and Trait Rolls?

Spins randomize Race and combat Abilities. Trait Rolls randomize Traits. Public recaps repeat that split. Mixing them is the main first-hour leak.

Race is not a complete build. You still add abilities, traits, weapons, gloves, and auras. Empty name tables live on races, abilities, and traits.

Why codes split the rewards

THANKSFOR95 gives both ticket types on purpose. Use the Ultra Lucky on Race/Ability if you still have a Common result you hate. Park Trait Rolls until you understand passives.

After the split

Matched by build plan, shared topics, and guide progression — not random related links.

What are Lucky and Ultra Lucky Spins?

Public pages treat Lucky and Ultra Lucky as stronger Spin tickets on the same Race/Ability pool. Exact pity, rates, and banners are TBA. Do not write “guaranteed Mythic.”

An extra Spin is an extra roll. Mythic is possible on a normal Spin and still possible to miss on Ultra Lucky.

When should I spend Raise a Champion spins?

After the Starter Glove and after THANKSFOR95/UPD1 hit the inventory. AccelToWin spun before the first battle and still completed Stage flow — that is a recap, not a rule that you must spin pre-tutorial.

If a result is Common and you have Ultra Lucky left, reroll Race/Ability. If the result is already rare and the rest of the kit is empty, buy a glove upgrade instead of burning the last ticket.

Which spin buttons cost Robux?

AccelToWin notes aura spins at 39 Robux. That is a paid extra in that session, not a redeem code. Listing auras are part of the build; the paid spin button is optional.

Do not type “AURA” into the Codes field. Codes are THANKSFOR95 / WEEK2 / UPD1.

What did recaps show on the spin UI?

AccelToWin’s November 15, 2026 session is the only tape that names Race results out loud: first spin Human, keep rolling, keep Demon, then “Meet your champion” and First battle. Those two names are Unverified roster rows, not a complete wiki. The same tape says combat is automatic while you still click abilities, and later mentions aura spins at 39 Robux. Aura spins are a paid extra in that session. They are not THANKSFOR95. They are not Trait Rolls.

Public text recaps split tickets cleanly. Spins (including Lucky and Ultra Lucky) hit Race and combat Abilities. Trait Rolls hit Traits. THANKSFOR95 mixes both on purpose: one Ultra Lucky plus three Trait Rolls. UPD1 is Lucky Spins only. WEEK2 is Trait Rolls only at Level 10. If you mash every ticket on the Race banner you will waste WEEK2 later. Extra Spin means extra random chance. Nobody published pity, rates, or a guarantee.

Weapons are not in the spin pool in any recap we used. Shop gold buys gloves and weapons. The tutorial glove is free. Spending Ultra Lucky because the shop looks empty is the wrong economy. If your Race is already a result you like and the glove is still the starter, buy a shop row with coins from Stage repeats instead of burning the last Ultra Lucky.

When you capture stills, prefer AccelToWin 00:16–00:34 for the Race result and Meet-your-champion card, Berlian kecil 01:26 for the ticket grants, and AccelToWin’s later menu/aura-price line for the Robux warning. Do not encode spin animations as GIF this run. Do not paste Human or Demon as official with invented passives. Data confidence stays Unverified until a tooltip still exists.

Ticket split you can keep on a sticky note: THANKSFOR95 = 1 Ultra Lucky Spin + 3 Trait Rolls. UPD1 = 3 Lucky Spins. WEEK2 = 3 Trait Rolls at Level 10. Combined if all pay: 1 Ultra Lucky, 3 Lucky Spins, 6 Trait Rolls. Spins hit Race and combat Abilities. Trait Rolls hit Traits. Shop gold hits weapons and gloves. 39 Robux aura spin in AccelToWin is none of those.

Spend order that matches the tapes: glove first, THANKSFOR95, UPD1, one Race result you can live with, Stage repeats, WEEK2 after 10, Trait Rolls only when the Trait HUD is up. Extra Spin is another roll, not a pity timer. No recap published rates, hard pity, or a guaranteed Mythic. Human then Demon is a session sample of two, not a ranking.

Capture stills only: AccelToWin 00:16–00:34 Race UI, Berlian kecil 01:26 ticket grants, AccelToWin later menu for the Robux aura price. Do not encode the roll animation. Do not hotlink portraits. Do not fill TBA rarity rows with Warrior Mage Tank from other games.

If you already like the Race on screen, stop rolling Ultra Lucky and buy a shop row with Stage coins instead. If the banner says Trait, do not mash Spin. If the banner says Race, do not mash WEEK2. Locked Arena 3 is not a spin room.

Lucky and Ultra Lucky are spin tiers in public tables, not extra game modes. They do not unlock Infinite Tower. They do not start 2v2. They do not buy the Starter Glove. They do not skip Champion Level 10. They do not rename Human or Demon into official wiki rows. When you capture the spin UI, prefer a still of the result card over a looping roll. The result card is what this wiki will eventually name; the animation is not.

Spins page remainder: tickets are not weapons, not gloves, not auras, not 2× coins, not WEEK2 XP. THANKSFOR95 mixes Ultra Lucky with Trait Rolls so you must read the HUD twice. UPD1 is Lucky Spins only. WEEK2 is Trait Rolls at Level 10. Human and Demon stay Unverified session names. Rates stay TBA. Pity stays unpublished. Capture AccelToWin 00:16–00:34 and stop.

What should I open after this spins guide?

Race table shell: races. Ability shell: abilities. Trait Rolls: traits. Codes: codes.

FAQ

Do Spins give weapons?

No. Weapons and gloves are shop purchases.

Do Trait Rolls change Race?

No. Trait Rolls change Traits only.

Are Human and Demon the full race list?

No. They appeared in one session. Full names TBA.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

Back to home