Do Trait Rolls give Mythic races?
No. Races use Spins.
This Raise a Champion traits wiki is for Place 136630573385736 by natezzzski. Traits are a build slot next to Race and Abilities. Trait Rolls reroll Traits only. Names, rarities, and passives are TBA. Verified November 15, 2026 · Play on Roblox.

| Fact | Detail |
|---|---|
| Place | 136630573385736 |
| Ticket | Trait Rolls |
| Changes | Traits only |
| Does not change | Race · combat Abilities · shop weapons |
| Code pile | THANKSFOR95 ×3 · WEEK2 ×3 (Level 10) |
| Verified | November 15, 2026 |
Public recaps treat Traits as character passives, not the main attack skill. You still need a Race, Abilities, and a glove. Rolling Traits will not buy the Starter Glove.
If the HUD label says Trait, spend a Trait Roll. If it says Race or Ability, spend a Spin. When unsure, do not click — open spins.
Matched by build plan, shared topics, and guide progression — not random related links.
THANKSFOR95: 3 Trait Rolls (plus 1 Ultra Lucky Spin). WEEK2: 3 Trait Rolls at Level 10. UPD1: Lucky Spins, not Trait Rolls. Copy cells: codes.
No verified name table. Empty rows stay empty. When a tooltip still exists, add name / effect / rarity / keep-or-reroll — never “must pull.”
| Trait | Effect | Rarity | Keep? | Confidence |
|---|---|---|---|---|
| TBA | TBA | TBA | Need tooltip | Empty |
| TBA | TBA | TBA | Need tooltip | Empty |
Trait Rolls are the most commonly mixed-up ticket. Public tables attach three Trait Rolls to THANKSFOR95 and three more to WEEK2 at Level 10. UPD1 is Lucky Spins, not Traits. Combined, six Trait Rolls if both codes pay — still zero published trait names. Independent notes call Traits passives in the build next to Race and Abilities. That is all.
If the HUD says Trait, spend a Trait Roll. If it says Race or Ability, spend a Spin. WEEK2 under Level 10 is not a broken Trait system; it is a level gate. Do not burn THANKSFOR95’s Trait Rolls on the Race banner because the banner is prettier. Weapons remain shop purchases. Auras remain a listing slot plus a 39 Robux spin recap. None of those are Trait Rolls.
There is no PvE or PvP trait ranking that this wiki can defend. Empty table rows stay empty. Keep/reroll advice requires a tooltip. Capture Berlian kecil 01:26–02:01 for the code grants that include Trait Rolls and the WEEK2 reject. When a Trait UI still exists, add it to the capture plan with a timestamp; do not encode a roll animation this run.
After WEEK2 finally pays, spend the new Trait Rolls only if you can see the Trait slot. Then go back to stages or a duel with one change at a time. If a creator later posts a named trait, it needs a HUD still and a Place ID match before it becomes a row.
Trait Rolls are the ticket players mix up. Public tables attach three Trait Rolls to THANKSFOR95 and three more to WEEK2 at Level 10. UPD1 is Lucky Spins, not Traits. Combined six Trait Rolls if both codes pay, still zero published trait names. Independent notes call Traits passives next to Race and Abilities. That is all.
If the HUD says Trait, spend a Trait Roll. If it says Race or Ability, spend a Spin. WEEK2 under Level 10 is a level gate, not a broken Trait system. Do not burn THANKSFOR95 Trait Rolls on the Race banner. Weapons remain shop purchases. Auras remain a listing slot plus a 39 Robux spin recap. None of those are Trait Rolls.
There is no PvE or PvP trait ranking this wiki can defend. Empty rows stay empty. Keep/reroll advice needs a tooltip. Capture Berlian kecil 01:26–02:01 for grants plus the WEEK2 reject. When a Trait UI still exists, add timestamp to the capture plan. Do not encode a roll animation this run.
After WEEK2 pays, spend new Trait Rolls only if the Trait slot is on screen. Then return to stages or a duel with one change at a time. A later named trait needs a HUD still and a Place ID match before it becomes a row.
THANKSFOR95 mixes tickets on purpose: Ultra Lucky Spin plus Trait Rolls. That mix is why players burn Traits on Race. Read the HUD label, not the code name. WEEK2 is Traits only and gated. UPD1 is Lucky Spins only. Six Trait Rolls with zero names is still not a tier list. Empty TBA rows are correct. Capture the grant toast, then capture the Trait slot when it exists. Two stills, no GIF.
Do not merge Traits into Abilities because both are “passives” in some other game. Do not merge Traits into auras because AccelToWin mentioned 39 Robux. Do not merge Traits into the Starter Glove. The shop does not sell Trait Rolls in any recap we used.
Traits remainder: THANKSFOR95 grants three Trait Rolls plus an Ultra Lucky Spin. WEEK2 grants three Trait Rolls at Champion Level 10. UPD1 does not grant Trait Rolls. Combined public Trait Rolls if both pay: six. Named traits: zero. HUD label beats code name. Race banner wastes Trait Rolls. Capture Berlian kecil 01:26–02:01. Empty TBA rows stay empty. A later named trait needs a HUD still and Place 136630573385736. No GIF of the roll this run. No PvE/PvP trait ranking.
Traits last recap pass: THANKSFOR95 mixes Ultra Lucky with Trait Rolls. WEEK2 is Trait Rolls at Level 10. UPD1 is Lucky Spins only. Combined public Trait Rolls if both codes pay: six. Named traits: zero. HUD label Trait versus Race versus Ability is the whole spend rule. WEEK2 under Level 10 is a gate, not a broken Trait system. Weapons, auras, and the Starter Glove are not Trait Rolls. Capture 01:26–02:01. Empty TBA rows stay empty. A later named trait needs a HUD still and Place 136630573385736. No GIF. No ranking. Read the HUD twice after THANKSFOR95 because that code pays two ticket types. Park Trait Rolls until the Trait slot is on screen. After WEEK2 pays, change one slot at a time in Stage 1 or a duel so you can tell what mattered. Do not mash WEEK2 before Champion Level 10 hoping Traits appear first. Copy WEEK2 from the codes table after the level reads ten.
No. Races use Spins.
Level 10 gate. Farm stages first.
Matched by build plan, shared topics, and guide progression — not random related links.